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Fleet

Elite hybrid missile infantry · T3

Tide Guard

潮汐禁卫

None can withstand the Tide Guard; few who face these magical warriors of the Jade Sea live to tell of it.

Background

It is said that the Moon Empress herself taught the first Tide Guard their arts of magic and marksmanship, and from that gift dates the old rule that the corps recruits only from among women. Most are the fleet's finest archers, drilled by the Guard Commander in the disciplines of the long-hafted blade and the bow. The Tide Guard are the personal bodyguard of the Cathayan admiral, and the weapons they bear are imbued with water magic: water coils about the steel, and within it sleeps the fury of the waves.

Unit type

Class
Infantry · hybrid (melee and missile)
Equipment
Glaive (magical melee, anti-large) and Nipponese longbow (magical arrows)
Armour and shield
Armour 70 (chainmail); no shield
Training
Trained

Recruitment

Recruited from
Fleet Command Hall (tier 4) / Jade Sea Flagship Hall (5), in the main horde building chain
Unlocked by
Upgrading to the Fleet Command Hall
Recruitment time
2 turns
Unit cap
None

Stats

Melee attack
40
Magical attacks
Melee defence
45
Weapon strength (base / AP)
12/22
Bonus vs. large
18
Charge bonus
10
Missile strength (base / AP)
13/17
Magical arrows
Range
160
Ammunition
22
Reload time
10 seconds
Armour
70
Chainmail
Leadership
80
Speed
36
Health per model
88
7040 across 80 guards
Unit size
80
Spell resistance
35%

Unit traits

  • Anti-Large

    The glaive gains +18 against large targets in melee

  • Armour-Piercing

    Mostly armour-piercing damage, in melee and at range alike

  • Hybrid Unit

    Can switch between shooting and melee

  • Armoured

    Armour 70

  • Harmony: Yin

    Counts as a Yin unit for Battle Harmony

Abilities

  • Battle Harmony: YinVanilla

    There must be balance in all things: dark and light, moon and sun, female and male.

    While in Battle Harmony: speed +4%, leadership +4, reload skill +12

Unit attributes

  • Charge Defence vs. LargeVanilla

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge ReflectionVanilla

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Perfect VigourVanilla

    Even when performing the most fatiguing actions, this unit never loses vigour.

  • Hide (forest)Vanilla

    This unit can hide in forests until enemy units get too close.

  • Immune to PsychologyVanilla

    The unit is immune to psychological attacks (Fear & Terror).

  • YinVanilla

    This unit counts as a Yin unit for the purpose of Battle Harmony proximity.

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