← Units

Nippon

Armoured gunpowder infantry · T3

Teppo Samurai

铁炮武士

Heavily armoured samurai of Nippon who take the field with matchlock and katana: lead shot to break armour, katana to guard the body.

Background

The craft of the teppo reached Nippon aboard the merchantmen of the sea road some generations past. The gunsmiths of the port towns copied and refined it again and again, until the matchlock became a mainstay of every daimyo's arsenal; and those who carry it to war are, for the most part, heavily armoured samurai kept on a clan's stipend. With katana at the hip and long gun in hand, they drill without cease in loading and in the volley: at the word of command the ranks fire as one, and when the foe closes they cast the gun down and draw the blade. The lead ball quits the barrel with strength enough to pierce armour, and when the powder smoke drifts away, the armoured elite the enemy line relied upon often lie already felled in pools of blood. What they keep is still the old samurai code: to die in battle is honour; to fall back is shame.

Unit type

Class
Infantry · missile
Equipment
Matchlock (direct fire) and katana (melee)
Armour and shield
Chainmail, armour 70; no shield
Training
Trained

Recruitment

Recruited from
Warrior's Manor (tier 1) / Samurai Taisho's Manor (2) / Samurai Hall (1) / Hatamoto Guard (2) / Tetsu Fortress Forge (landmark); also bought with Renown through Tachibana Naotora on the Expedition Companions panel
Unlocked by
Building any of the above; the companion option unlocks, and gains capacity, as your Bond tier with her rises
Recruitment time
1 turn
Unit cap
None from buildings; companion capacity grows with Bond tier

Stats

Melee attack
34
Melee defence
28
Weapon strength (base / AP)
20/10
Katana
Charge bonus
10
Missile strength (base / AP)
6/24
Mostly armour-piercing; hits inflict Sundered Armour
Range
155
Ammunition
22
Reload time
13 seconds
Armour
70
Chainmail
Leadership
75
Speed
28
Health per model
88
7040 across 80 men
Unit size
80

Unit traits

  • Armoured

    Armour 70 counts as heavy armour

  • Armour-Piercing

    The lead shot deals mostly armour-piercing damage (24)

  • Anti-Infantry

    The katana has a bonus vs infantry of 14

Abilities

  • Teppo DrillThis mod

    Loading, aiming, and firing all follow strict drill. Recovers 5% of maximum ammunition every second.

    Always on while the unit stands still: accuracy +40, reload skill +10

  • BushidoThis mod

    A samurai who cannot protect those they are duty-bound to protect is no different from the dead, even if they cling to life.

    Triggers at 50% health or below: base and armour-piercing weapon damage +15%, melee attack +10 and Unbreakable, for 25 seconds

Unit attributes

  • Hide (forest)Vanilla

    This unit can hide in forests until enemy units get too close.

← Units