Nippon
Flying monster for guidance and stealth-breaking assault · T4 · divine beast
Misaki Crow
御先烏
A three-legged great bird of legend, messenger of the Sun Deity. Its divine gaze pierces all that lurks and deceives.
Background
The Misaki Crow is the legendary messenger who serves the Sun Deity. Its wings gleam with obsidian light, and its great three legs stand for the wisdom that dispels delusion, for benevolence and for valour. In the ancient teachings of Shugendo, the Misaki Crow is revered as the great divine messenger who goes first into peril to see through the road ahead on behalf of the mortal world. These vast, dark-feathered birds have always lived in seclusion among the cloud-seas of the sacred peaks at the very top of the islands; only when mountains and rivers tremble and a dark tide blots out the sky do they show themselves, in the prayers at the great shrines and across the heavens.
Unit type
- Class
- Monster (single-entity flying monster) · melee
- Equipment
- Flame talons and golden feathers (magical, flaming melee)
- Armour and shield
- Armour 45 (divine plumage); no shield
- Training
- Trained
Recruitment
- Recruited from
- Inari Grand Shrine (Shrine chain, province capitals only) / Great Shrine Messenger Hall (tier 3 of the Great Shrine landmark) / Shipboard Inari Main Shrine (Shipboard Inari Shrine chain, once Sayo has joined); also bought with Renown through Sayo on the Expedition Companions panel
- Unlocked by
- Building any of the above; the companion option is unlocked by Sayo's second chapter, and its capacity grows with Bond tier
- Recruitment time
- 2 turns
- Unit cap
- None from buildings; companion capacity reaches 4 at the top Bond tier
Stats
- Melee attack
- 40
- Magical, flaming melee damage
- Melee defence
- 52
- Weapon strength (base / AP)
- 300/230
- 530 in total; magical and flaming
- Charge bonus
- 55
- Diving strike
- Armour
- 45
- Divine plumage
- Leadership
- 75
- Speed
- 80 (ground) / 110 (flying)
- Health per model
- 7298
- A single monster
- Unit size
- 1
- Spell resistance
- 20%
- Missile resistance
- 15%
- Fire resistance
- 20%
Unit traits
Causes Terror
Causes fear and terror, so enemies close by are quicker to waver and rout
Siege Attacker
Can break the gates open directly in a siege
Tactical Guide
A wide aura that breaks enemy hiding and guides allies, opening a path for the army
Can Fly
Crosses obstacles and fights on the wing
Abilities

Divine GuidanceThis mod
The Sun Deity's herald wheels above the clouds on beating wings; its divine eyes lay bare every foe lurking across the land, and by this radiance it leads the royal host forward, irresistible.
A permanent aura of 55 m: enemies lose their hiding and ambush cover and take −5 melee defence; allies gain +10% movement speed

WoundsVanilla
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
The standard vanilla passive for single-entity units: below 25% health, speed and weapon strength drop
Unit attributes

Causes FearVanilla
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes TerrorVanilla
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Can FlyVanilla
This unit can fly.
Siege Attacker
Can attack gates, so a siege battle can be launched at once without waiting for towers or battering rams