Nippon
Fast magical shock monster, small build · T5 · divine beast
Kirin
麒麟
An auspicious storm-beast walking on clouds, its horn threaded with lightning and hooves thundering, tearing through enemy lines with unnatural speed.
Background
The Kirin is a storm spirit "born of the union of wind and earth". Where the fury of heaven's wind and the steadfastness of the land meet in their purest conjunction, these spirits take shape: divine beasts clad in dragon scales, single horns keen as blades, streaming clouds for manes. They walk upon the clouds and trample no grass or tree; and when they toss their manes, thunder runs from the very tips of their horns. The Celestial Court of Cathay counts them storm-spirits of one kindred with the Longma, while Nippon hails them as auspicious beasts whose coming presages peace: only lands of virtue can bring them forth, and only righteous hosts will they follow.
Unit type
- Class
- War beast (several small monsters) · melee
- Equipment
- Horn and hooves (magical melee, mostly armour-piercing)
- Armour and shield
- Armour 70 (dragon scales); no shield
- Training
- Trained
Recruitment
- Recruited from
- Divine Beast Sanctuary (tier 4) / Kirin Roost Sanctuary (tier 4) / Divine Beast Sanctum (landmark)
- Unlocked by
- Building any of the above
- Recruitment time
- 2 turns
- Unit cap
- None
Stats
- Melee attack
- 50
- Magical attacks
- Melee defence
- 40
- Weapon strength (base / AP)
- 90/200
- Charge bonus
- 70
- Armour
- 70
- Dragon scales
- Leadership
- 80
- Speed
- 110
- Health per model
- 2400
- 9600 across 4 Kirin
- Unit size
- 4
- Spell resistance
- 25%
Unit traits
Causes Terror
The dread of a T5 divine beast, stronger than fear
Armour-Piercing Melee
Horn and hooves deal mostly armour-piercing damage (200)
Very Fast
In the top speed bracket, racing over the clouds
Large War Beast
Large-sized
Perfect Vigour
Immune to fatigue
Abilities

Thunder EchoThis mod
The Kirin tosses its mane and roars, and heaven's thunder answers at the tip of its horn, crashing down upon the enemy ranks nearby.
Triggers on its own with a 15-second cooldown, up to 20 times per battle: lightning crashes down on nearby enemies, 2 bolts a time, each dealing 672 magical damage, all of it armour-piercing. Costs no Winds of Magic

Celestial LightningVanilla
The War Compass funnels deadly electricity from the heavens to sear and burn and smite the foe.
A mount-bound spell, the same one the Wu Xing War Compass carries: a lightning bombardment cast on the ground or an enemy, with a 3-second wind-up, lasting 4 seconds. 2 uses per battle, 42-second cooldown, no Winds of Magic cost
Unit attributes

Causes FearVanilla
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes TerrorVanilla
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Perfect VigourVanilla
Even when performing the most fatiguing actions, this unit never loses vigour.

Immune to PsychologyVanilla
The unit is immune to psychological attacks (Fear & Terror).

StriderVanilla
Speed and combat penalties caused by terrain are ignored by this unit.
Siege Attacker
Can attack gates, so a siege battle can be launched at once without waiting for towers or battering rams